The idea of an analog hack for SM64DS was mentioned in the PWMove and I'm surprised more people aren't aware that there are ways to do that. The game may lag in bigger levels, it's recommended to change the camera angle in some cases. This is the easiest way I've found to do it on a PC for the European version.Copy into a text file called 'Super Mario 64 DS (E).cht' and put it in the RetroArch cheats folder. Sometimes Mario doesn't had his hat in bigger levels for some reason. The SM64 ROM Manager is an all-in-one tool for SM64 Hacking. Levels may lag, most notably Course 1 & 3, it's recommended to rotate the camera to avoid some lag. Create a complete SM64 ROM Hack with this tool and a 3D modelling program. It has brilliant features that no other tool has as easy as this. If you want learn more about this tool, checkout the public notebook. Text in the star select screen is unreadable. Luigi Before the Egg DX: Direggtor's Cut/ Superman 64 64 Decomp Tech Demoįirst couple levels seem to run fine without any lag, but the final cloud slide level does have a bit of lag especially at the beginning of the infamous slide, but not unbearable. Some graphics like Wart are slightly corrupt due to bad dimensions. PastaPower, GTM, Blakeoramo/Pastaramo (Formerly SKELUXXX) Yes, no for the Secret Decomp Demo included The Decomp Tech Demo included has 0 lag or visible issues whatsoever. More laggier than vanilla SM64 due to ROM Manager's patches that are automatically applied to ROMs. Any levels that normally lag will lag even more so.Įqually as laggy as vanilla Super Mario 64 and may be even negligibly less laggy than the base game.Īround 26 fps on average without frameskip, faux full speed with it. Runs full speed crashes if cursor touches the bottom of the screenĬomes with a toggleable console mode which optimizes certain features to run better on real hardwareįully works on console, including the widescreen modes. 21:9 mode can lag a bit.Īutodetects if it's running on console or emulator, LODs are only enabled on console. Pipes look like they're under construction but they have no effect on gameplay Holding L while dying causes the game to crash, but L is only used to show credits. super mario 64, land, n64, romhacks, roms, nintendo. Works perfectly, supports 16:9 on console. SM64 Land is a ROM Hack of Super Mario 64 made by Kaze Emanuar. The hack has a much more linear design, and more diversity with its level design and themes. Some areas are so easy they’re boring, whereas others require some hyper-specific trick jumps and feats only an expert could pull off without trying 200 times.The hack was set to include every power-up featured in SM64: Last Impact and then some. The reason it’s not higher in the ranking is simply that the quality of level design varies more than it should. Some of which you’ll have to find by exploring the overworld with a detective’s lens, as the creator made it a point to hide every secret very well. It features 130 stars to collect throughout many custom levels. It adds many levels and showcases a lot of what’s possible through these modifications. Super Mario 64: The Green StarsĪ pretty good option to try out ROM hacks and decide whether or not it’s for you is Kampel64’s SM64: The Green Stars. I’ll do my part to fan the flames of ROM hacking and share what I think are the 10 best Super Mario 64 ROM hacks ever made. It’s especially impressive considering the weird and frankly antique way the game is coded, which is to be expected from a pioneer of the 64-bit era. I’ve recently gotten into hacks for Nintendo’s classic Super Mario 64 and I can’t help but admire the work put into them.
And consider Super Mario 64, arguably one of the best platformers out of Nintendo’s library… it’s got a lot out there. Nintendo is known for being hard on ROM hacking communities, but they endure thanks to the love all of these creators. It’s made by fans, for fans, and that’s just a beautiful thing. I’ve always been impressed by the drive of people who create mods and ROM hacks for their favorite games.